Small Town: Vêvêfî-iê Fêqê

Vêvêfî-iê Fêqê

Vêvêfî-iê Fêqê
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceLîsithapíe Zone
RegionKǐsæ Jĭǐběkhka Woods
Founded877
Community LeaderCity Manager Zlelil Èbrêtco
Area4 km2 (1 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation3176 m (10419 ft)
Average Yearly Precipitation240 cm/y (94 in/y)
Population975
Population Density243 people per km2 (975 people per mi2)
Town AuraSummoning
Naming
Native nameVêvêfî-iê Fêqê
Pronunciation/vɘˈvɘfɪ/ /ˈiɘ/
Direct Translation[length] [combat]
Translation[Not Yet Translated]

Vêvêfî-iê Fêqê (/vɘˈvɘfɪ/ /ˈiɘ/ [length] [combat]) is a temperate Small Town located in the Lîsithapíe Zone of the Union of Engineers.

The name Vêvêfî-iê Fêqê is derived from the Iron Elvish language, as Vêvêfî-iê Fêqê was founded by Mocthêv Êbêpí, who was culturaly Iron Elven.

Climate

Vêvêfî-iê Fêqê has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 25°C (77°F). Vêvêfî-iê Fêqê receives an average of 240 cm/y (94 in/y) of precipitation, most of which comes in the form of rain during the summer. Vêvêfî-iê Fêqê covers an area of nearly 4 km2 (1 mi2), and an average elevation of 3176 m (10419 ft) above sea level.

Overview

Vêvêfî-iê Fêqê was founded durring the late 10th century, by Mocthêv Êbêpí. The establishment of Vêvêfî-iê Fêqê suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Vêvêfî-iê Fêqê was built using the conventions of Iron Elven durring the late 10th century. Naturaly, all settlmentss have their own look to them, and Vêvêfî-iê Fêqê is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Vêvêfî-iê Fêqê is buildings are located arround a single restrictive flagstone mainstreet which forms a clockwise spiral to give the town a over all circular shape. The town lacks any defencive features, though certainly constructing even a simple fence or digging a ditch is at the forefront of the 's mind. At least, one would hope so.

Looking around Vêvêfî-iê Fêqê you immediately realise that the locals are looking back at you. All of them. Everywhere you look somone is staring back at you analytically, looking over every inch of you, your gear, and your companions. As you get close to people, their hands move closer to their belt knife, or dagger. You may want to watch where you go and what you say...

Civic Infrastructure

Vêvêfî-iê Fêqê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Vêvêfî-iê Fêqê.

Vêvêfî-iê Fêqê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Vêvêfî-iê Fêqê has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vêvêfî-iê Fêqê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Vêvêfî-iê Fêqê's public wards, blessings, and other arcane systems.

Vêvêfî-iê Fêqê has a first rate hospital which caters to anyone in need of long term medical care.

Vêvêfî-iê Fêqê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Vêvêfî-iê Fêqê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Vêvêfî-iê Fêqê is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Vêvêfî-iê Fêqê is led by one or more incompetents. While they must have been very good at something to have acquired the position, they are fundamentally incapable of leading. Uncontrolled passions or lusts, commitment to a hopelessly impractical ideal, pigheaded obstinacy in the face of failure, a total lack of charisma or interpersonal skills, or profound laziness might all unfit them for their post.

Vêvêfî-iê Fêqê's chapel was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Vêvêfî-iê Fêqê sometimes, near one of the seasonal solstices, the sun appears to split into three and it rains from a clear sky for several hours.

The Slithering Pit near Vêvêfî-iê Fêqê are known to be a mutant strain of the creature.

Vêvêfî-iê Fêqê's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves consuming a local narcotic to channel Transmutation energies of tier 1 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3909 m2
    • Cattle and Similar Creatures: 243
    • Poultry: 2925
    • Swine: 195
    • Sheep: 9
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 97

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 3
  • Gunsmiths: 1
  • Hatters: 1
  • Jewelers: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 3
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1

Service workers

  • Bakers: 5
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 4
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 5
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 6
  • Monks, Monastic: 2
  • Monks, Civic: 2
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 4
  • Spinners: 2
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Musicians: 2
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

280 of Vêvêfî-iê Fêqê's population work within a Foundational Occupation.

666 of Vêvêfî-iê Fêqê's population do not work in a formal occupation, but do contribute to the local economy. 29 (3%) are noncontributers.

Points of Interest

POI

History

The the a grail of Summoning, an a grail imbued with potent amounts of Summoning energies was created in Vêvê-dênokè Dêtîkè by in time immemorial, reportedly some time during the late 2nd century.

History